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 <BHS/3predator [m&m] configuration file

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Posts : 7
Join date : 2013-07-25
Age : 18
Location : Bosnia & Hertzegowina S.M

PostSubject: <BHS/3predator [m&m] configuration file   Wed Mar 05, 2014 10:05 pm


bind O "+activate"
bind I "+activate"
bind A "+moveleft"
bind W "+forward"
bind S "+back"
bind D "+moveright"
bind Q "+leanleft"
bind E "+leanright"
bind R "+reload"
bind CTRL "+movedown"
bind SPACE "+moveup"
bind F1 "vote yes; play sound\menu\select.wav"
bind F2 "vote no; play sound\menu\select.wav"
bind F3 "ready"
bind F "+activate"
bind V "mp_quickmessage"
bind T "messagemode"
bind Y "messagemode2"
bind L "openlimbomenu"
bind TAB "+scores"
bind SHIFT "+sprint"
bind M "+mapexpand"
bind ESCAPE "togglemenu"
bind mouse1 "+attack"
bind B "+zoom"
bind mouse3 "kill; forcetapout"
bind BACKSPACE "stoprecord;"

set stat0 "+stats; +topshots; set stat vstr stat1"
set stat1 "-stats; -topshots; set stat vstr stat0"
set stat "vstr stat0"
bind CAPSLOCK "vstr stat"

//bind KP_DOWNARROW "vstr flagg"//
//bind KP_END "vstr cepe"//
//bind KP_PGDN "vstr other"//

bind KP_END "setspawnpt 1; echo ^1spawn1"
bind KP_DOWNARROW "setspawnpt 2; echo ^1spawn2"
bind KP_PGDN "setspawnpt 3; echo ^1spawn3"
bind KP_LEFTARROW "setspawnpt 4; echo ^1spawn4"
bind KP_5 "setspawnpt 5; echo ^1spawn5"
bind KP_RIGHTARROW "setspawnpt 6; echo ^1spawn6"

bind x "+prone ; -moveleft; -moveright ; -forward; -back"

bind ALT "+speed"

set demor0 "record; echo ^3Snimam Demo; set demor vstr demor1"
set demor1 "stoprecord; echo ^1Nesnimam Demo; set demor vstr demor0"
set demor "vstr demor0"
bind "END" "vstr demor"

set omfg0 "pause; echo ^3Match paused...; set omg vstr omfg1"
set omfg1 "unpause; echo ^1Match unpaused...; set omg vstr omfg0"
set omg "vstr omfg0"
bind "KP_PGUP" "vstr omg"

bind PGUP "cg_gun_frame 17"
bind PGDN "cg_gun_frame 0"


//bind KP_UPARROW "vstr hits"//
set hits "vstr hit1"
set hit1 "set b_hitsounds 1; echo ^4Hitsounds ^5ON; set hits vstr hit2"
set hit2 "set b_hitsounds 2; echo ^5HS ^4only; set hits vstr hit1"

//bind "HOME" "vstr color"
set color0 "cg_crosshairColor cyan; cg_crosshairColorAlt cyan; echo ^5cyan; set color vstr color1"
set color1 "cg_crosshairColor red; cg_crosshairColorAlt red; echo ^1red; set color vstr color2"
set color2 "cg_crosshairColor green; cg_crosshairColorAlt green; echo ^2green; set color vstr color3"
set color3 "cg_crosshairColor white; cg_crosshairColorAlt white; echo ^7white; set color vstr color0"
set color "vstr color0"

//Depo script//
bind HOME "com_maxfps 76; +forward; +sprint; wait 8; +moveup; -sprint; wait 24; -moveup; wait 80; -forward; com_maxfps 125"


bind "RIGHTARROW" "vstr gup"
bind "LEFTARROW" "vstr gdn"
set gdn vstr gamma07
set gup vstr gamma08
set gamma00 "set r_gamma 1.3;set gdn vstr gamma00;set gup vstr gamma01;echo ^4Gamma^0MIN^g========="
set gamma01 "set r_gamma 1.4;set gdn vstr gamma00;set gup vstr gamma02;echo ^4Gamma^g=^0|^g=========="
set gamma02 "set r_gamma 1.5;set gdn vstr gamma01;set gup vstr gamma03;echo ^4Gamma^g==^0|^g========="
set gamma03 "set r_gamma 1.6;set gdn vstr gamma02;set gup vstr gamma04;echo ^4Gamma^g===^0|^g========"
set gamma04 "set r_gamma 1.7;set gdn vstr gamma03;set gup vstr gamma05;echo ^4Gamma^g====^0|^g======="
set gamma05 "set r_gamma 1.8;set gdn vstr gamma04;set gup vstr gamma06;echo ^4Gamma^g=====^0|^g======"
set gamma06 "set r_gamma 1.9;set gdn vstr gamma05;set gup vstr gamma07;echo ^4Gamma^g======^0|^g====="
set gamma07 "set r_gamma 2.0;set gdn vstr gamma06;set gup vstr gamma08;echo ^4Gamma^g=======^0|^g===="
set gamma08 "set r_gamma 2.1;set gdn vstr gamma07;set gup vstr gamma09;echo ^4Gamma^g========^0|^g==="
set gamma09 "set r_gamma 2.2;set gdn vstr gamma08;set gup vstr gamma10;echo ^4Gamma^g=========^0|^g=="
set gamma10 "set r_gamma 2.3;set gdn vstr gamma09;set gup vstr gamma11;echo ^4Gamma^g==========^0|^g="
set gamma11 "set r_gamma 2.4;set gdn vstr gamma10;set gup vstr gamma11;echo ^4Gamma^g===========^0MAX"

seta s_volume 0.01

bind "UPARROW" "vstr volup"
bind "DOWNARROW" "vstr voldown"
set vol00 "set s_volume 0.0;set voldown vstr vol10; set volup vstr vol01; echo ^1Volume ^0O^g=========="
set vol01 "set s_volume 0.3;set voldown vstr vol00;set volup vstr vol02;echo ^1Volume ^g=^0O^g========="
set vol02 "set s_volume 0.1;set voldown vstr vol01;set volup vstr vol03;echo ^1Volume ^g==^0O^g========"
set vol03 "set s_volume 0.25;set voldown vstr vol02;set volup vstr vol04;echo ^1Volume ^g===^0O^g======="
set vol04 "set s_volume 0.4;set voldown vstr vol03;set volup vstr vol05;echo ^1Volume ^g====^0O^g======"
set vol05 "set s_volume 0.5;set voldown vstr vol04;set volup vstr vol06;echo ^1Volume ^g=====^0O^g====="
set vol06 "set s_volume 0.6;set voldown vstr vol05;set volup vstr vol07;echo ^1Volume ^g======^0O^g===="
set vol07 "set s_volume 0.7;set voldown vstr vol06;set volup vstr vol08;echo ^1Volume ^g=======^0O^g==="
set vol08 "set s_volume 0.8;set voldown vstr vol07;set volup vstr vol09;echo ^1Volume ^g========^0O^g=="
set vol09 "set s_volume 0.9;set voldown vstr vol08;set volup vstr vol10;echo ^1Volume ^g=========^0O^g="
set vol10 "set s_volume 1.0;set voldown vstr vol09;set volup vstr vol00;echo ^1Volume ^g==========^0O^g"
set volup vstr vol01
set voldown vstr vol01

bind MWHEELDOWN "weaponbank 3; cg_autoactivate 1"
bind MWHEELUP "weaponbank 2; cg_autoactivate 1"


bind F4 "vstr spawntoggle"

bind mouse2 "vstr fov_1"
set fov_1 "seta cg_fov 105; cg_crosshaircolor cyan; cg_crosshairsize 38; seta sensitivity "3.0"; bind MOUSE2 vstr fov_2"
set fov_2 "seta cg_fov 90; cg_crosshaircolor cyan; cg_crosshairsize 38; seta sensitivity "3.1"; bind MOUSE2 vstr fov_1"


bind F5 "class m 1; say_team ^7Medik^4|^7smg
bind F6 "class s 4; say_team ^7Solider^4|^7Pnzanoob
bind F7 "class e 1; say_team ^7Eng^4|^7smg
bind F8 "class e 2; say_team ^7Eng^4|^7Rifler
bind F9 "class f 1; say_team ^7Fops^4|^7smg
bind F10 "class c 3; say_team ^7Covie^4|^7Sniper

bind mouse5 exec att.cfg
bind mouse4 exec attoff.cfg
bind c "+attack2"
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