BrokenHeartsShootingclub
~ Welcome to <BHS/3 Clan Forum ~

~ Enjoy your stay and be Happy Smile ~

~ BHS-ET.tk ~

(no ads for registered users)
BrokenHeartsShootingclub
~ Welcome to <BHS/3 Clan Forum ~

~ Enjoy your stay and be Happy Smile ~

~ BHS-ET.tk ~

(no ads for registered users)
BrokenHeartsShootingclub
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeHome[b]Servers[b/]Recruiting forumLatest imagesUnbanxGuinness.cfg 163410iiconminiconfigcornerSearchRegisterLog in

 

 xGuinness.cfg

Go down 
AuthorMessage
xGuinness

xGuinness


Posts : 6
Join date : 2012-12-18
Age : 36
Location : UK

xGuinness.cfg Empty
PostSubject: xGuinness.cfg   xGuinness.cfg EmptyTue Dec 18, 2012 6:58 pm

ATTENTION: Using this config will change gfx settings to an extremely basic looking Enemy Territory. Competition players use this style to easily identify enemy players. This config will also rebind keys which I will explain later. Please do not use my settings/binds unless you are comfortable with resetting them yourself if it is too hard to adapt to. Also, if you find yourself stuck - You can always '/exec default' to revert back to a basic config. Doing so will require a '/vid_restart'. I will post screenshots later of the gfx style. Please note that this is still in work and will be tweaked over time. If you plan on using this config as is, copy it into a blank .cfg file. Please keep the name as "xguinness.cfg". Place a copy of xguinness.cfg into your 'etmain' folder and open Enemy Territory. Open the consol (default key is ` or ~) and enter, "/exec xguiness" and press enter. Your screen will black out as the config is preset to restart your video to apply changes automatically.




//-=xGuinness.cfg=-//

//EXEC
UnbindAll

//General Video Settings
seta r_customheight ""
seta r_customwidth ""
seta r_fullscreen "1"
seta com_maxfps "72"
seta maxfps "72"

//General Connection Settings
seta cl_maxpackets "100"
seta snaps "20"
seta rate "25000"

//Sensitivity
seta sensitivity "1.9"

//Crosshair
seta cg_drawCrosshair "5"
seta cg_crosshairSize "50"
seta cg_crosshairAlpha "0.958333"
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairColor "red"
seta cg_crosshairColorAlt "red"
seta cg_crosshairHealth "0"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_drawCrosshairPickups "1"
seta cg_drawCrosshairNames "1"

// Bob and Pitch
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"

//General Game Settings
seta cg_atmosphericEffects "0"
seta cg_marktime "0"
seta cg_brassTime "0"
seta b_muzzleflash "0"
seta s_musicvolume "0"
seta r_drawSun "0"
seta r_fastsky "1"
seta r_flares "0"
seta cg_drawRoundTimer "1"
seta cg_drawBuddies "1"
seta r_detailtextures "0"
seta cg_shadows "0"
seta cg_marks "0"
seta cg_lagometer "0"
seta cg_drawFPS "0"
seta b_althud "1"
seta b_hitsounds "1"

//Advanced Game Config
seta r_smp "0" unsafe
seta r_mode "4"
seta r_depthbits "24"
seta r_stencilbits "0" unsafe
seta r_stereo "0" unsafe
seta r_colorbits "16"
seta r_texturebits "16"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" unsafe
seta r_ext_NV_fog_dist "0" unsafe
seta r_ext_texture_filter_anisotropic "0" unsafe
seta r_ati_fsaa_samples "0" unsafe
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" unsafe
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" unsafe
seta r_ati_truform_tess "0" unsafe
seta r_ext_ATI_pntriangles "0" unsafe
seta r_glIgnoreWicked3D "0" unsafe
seta r_ext_compiled_vertex_array "1" unsafe
seta r_ext_multitexture "1" unsafe
seta r_ext_gamma_control "1" unsafe
seta r_ext_compressed_textures "1" unsafe
seta r_allowExtensions "1" unsafe
seta r_glDriver "opengl32" unsafe
seta g_autoFireteams "1"
seta g_lms_lockTeams "0"
seta g_lms_teamForceBalance "1"
seta g_maxlivesRespawnPenalty "0"
seta g_filtercams "0"
seta g_landminetimeout "1"
seta cg_fastSolids "1"
seta demo_infoWindow "1"
seta cg_specSwing "1"
seta cg_specHelp "1"
seta ui_showtooltips "0"
seta ui_profile_mousePitch ""
seta ui_sensitivity ""
seta ui_handedness ""
seta ui_rate ""
seta ui_r_gamma ""
seta ui_r_mode ""
seta ui_browserShowTeamBalanced "0"
seta ui_browserShowWeaponsRestricted "0"
seta ui_browserShowPasswordProtected "0"
seta ui_browserShowEmptyOrFull "0"
seta r_normallength "0.5"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_oldMode ""
seta cl_doubletapdelay "0"
seta cl_wwwDownload "1"
seta con_autoclear "1"
seta com_watchdog_cmd ""
seta com_watchdog "60"
seta r_picmip2 "0"
seta r_lowMemTextureSize "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_noipx "0"
seta net_noudp "0"
seta cg_hudAlpha "1.00"
seta cg_selectedPlayerName ""
seta cg_selectedPlayer "1"
seta ui_bigFont "0.4"
seta ui_smallFont "0.25"
seta ui_dedicated "0"
seta com_soundMegs "32"
seta s_wavonly "0"
seta s_defaultsound "0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.14"
seta s_khz "22"
seta s_doppler "1"
seta s_separation "0.5"
seta vid_ypos "22"
seta vid_xpos "3"
seta r_highQualityVideo "0"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_railWidth "16"
seta r_facePlaneCull "1"
seta r_gamma "2.000000"
seta r_swapInterval 0 // v-sync 0
sta r_textureMode "gl_linear"
seta r_finish "1"
seta r_dlightBacks "0"
seta r_dynamiclight "0"
sta r_ignoreGLErrors "1"
seta r_lodbias "2"
seta r_lodCurveError "250"
seta r_ignoreFastPath "0"
seta r_subdivisions "20"
seta r_vertexLight "1"
seta r_simpleMipMaps "0"
seta r_customaspect "1"
seta r_ignorehwgamma "1"
seta r_overBrightBits "1"
seta r_rmse "0"
seta r_roundImagesDown "1"
seta r_picmip "3"
seta cl_language "0"
seta cg_autoReload "0"
seta cg_viewsize "100"
seta cg_autoactivate "1"
seta cg_predictItems "1"
seta cl_punkbuster "1"
seta cl_anonymous "0"
seta sex "male"
seta handicap "100"
seta color "4"
seta head "default"
seta model "multi"
seta cg_zoomstepsniper "4"
seta cg_zoomDefaultSniper "20"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta cg_voiceSpriteTime "6000"
seta cg_cursorHints "1"
seta cg_drawGun "0"
seta cg_uselessNostalgia "0"
seta cg_drawTeamOverlay "2"
seta cg_descriptiveText "1"
seta cg_popupLimboMenu "0"
seta cg_quickMessageAlt "1"
seta cg_drawNotifyText "1"
seta cg_drawCompass "1"
seta cl_maxPing "800"
seta m_filter "0"
seta m_side "0.25"
seta m_forward "0.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta r_inGameVideo "0"
seta cg_wolfparticles "0"
seta cg_autoswitch "0"
seta cl_allowDownload "1"
seta cl_freelook "1"
seta cl_mouseAccel "0"
seta cl_run "1"
seta cl_packetdup "1"
seta cl_pitchspeed "0"
seta cl_yawspeed "0"
seta cl_autoupdate "1"
seta con_debug "0"
seta vm_ui "0"
seta vm_game "0"
seta vm_cgame "0"
seta joy_threshold "0.15"
seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_mouse "1"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta com_recommendedSet "1"
seta com_introplayed "1"
seta com_blood "0"
seta com_hunkMegs "384"
seta logfile "1"
seta timescale "1"
seta dmflags "0"
seta cl_timeNudge "0"
seta r_uiFullScreen "0"
seta r_mapOverBrightBits "3"
seta r_intensity "1.5"
seta r_znear "3"
seta r_ambientScale "0.5"
seta r_directedScale "1"
seta cg_errordecay "100"
seta cm_playerCurveClip "1"
seta capturelimit "8"
seta URL ""
seta cg_drawFPGun "0"
seta cg_zoomfov "22.5"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomDefaultFG "55"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepFG "10"
seta cg_fov "90"
seta cg_stereoSeparation "0.4"
seta cg_gibs "0"
seta cg_drawSpreadScale "1"
seta cg_drawFrags "1"
seta cg_drawStatus "1"
seta cg_drawTimer "0"
seta cg_drawSnapshot "0"
seta cg_draw3dIcons "0"
seta cg_drawIcons "1"
seta cg_drawAmmoWarning "1"
seta cg_drawAttacker "1"
seta cg_drawRewards "1"
seta cg_useWeapsForZoom "1"
seta cg_weaponCycleDelay "150"
seta cg_cycleAllWeaps "1"
seta cg_drawAllWeaps "1"
seta cg_simpleItems "1"
seta cg_reticleType "1"
seta cg_reticleBrightness "0.7"
seta cg_railTrailTime "400"
seta cg_bloodTime "0"
seta cg_teamChatTime "8000"
seta cg_teamChatHeight "8"
seta cg_coronafardist "0"
seta cg_coronas "0"
seta cg_deferPlayers "1"
seta cg_blinktime "100"
seta cg_cameraOrbitDelay "50"
seta cg_noTaunt "0"
seta cg_hudFiles "ui_mp/hud.txt"
seta cg_showblood "1"
seta cg_currentSelectedPlayer "0"
seta cg_currentSelectedPlayerName ""
seta cg_emptyswitch "0"
seta cf_wstats "1.2"
seta cf_wtopshots "0.8"
seta cg_announcer "1"
seta cg_autoAction "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_complaintPopUp "0"
seta cg_crosshairPulse "0"
seta cg_drawReinforcementTime "1"
seta cg_drawWeaponIconFlash "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_printObjectiveInfo "1"
seta cg_useScreenshotJPEG "1"
seta ch_font "1"
seta demo_avifpsF1 "0"
seta demo_avifpsF2 "10"
seta demo_avifpsF3 "15"
seta demo_avifpsF4 "20"
seta demo_avifpsF5 "24"
seta demo_drawTimeScale "1"
seta mv_sensitivity "16.562500"
seta r_ext_texenv_add "1"
seta r_lightningSegmentLength "32"
seta r_ext_swapinterval "1"
seta snd "visor"
seta g_syncronousclients "0"
seta com_zoneMegs "64"
seta b_popuptime "0"
seta r_clamptoedge "1"
seta r_ext_texture_env_add 0
seta r_lodscale "5"
seta b_numpopups "6"
seta b_popupstaytime "4000"
seta b_popupfadetime "3000"
seta b_hudyoffset "0"
seta b_votetextscale "1"
seta b_descriptivetextscale "1"
seta b_lagometeralpha "4"
seta cl_wwwdownload "1"
seta b_althudflags "4"
seta cg_drawsmallpopupicons "1"
seta b_endround "statsall"
seta r_drawfoliage "0"
seta r_wolffog "0"
seta b_fireteamlatchedclass "1"
seta r_displayrefresh "120"

//Controls
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind backspace ""
bind - ""
bind = "zoomin"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "+zoom"
bind c "+movedown"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind g "+mapexpand"
bind h ""
bind i ""
bind j ""
bind k ""
bind l "openlimbomenu"
bind m ""
bind n ""
bind o ""
bind p ""
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind u ""
bind v "mp_quickmessage"
bind w "+forward"
bind x "+prone"
bind y "messagemode2"
bind z ""
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind UPARROW ""
bind DOWNARROW ""
bind LEFTARROW ""
bind RIGHTARROW ""
bind ALT "weapalt"
bind CTRL ""
bind SHIFT "+sprint"
bind INS ""
bind DEL ""
bind HOME ""
bind END ""
bind PGUP "vote yes"
bind PGDN "vote no"
bind KP_LEFTARROW ""
bind KP_5 ""
bind KP_RIGHTARROW ""
bind KP_END ""
bind KP_DOWNARROW ""
bind KP_PGDN ""
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS ""
bind KP_MINUS ""
bind KP_PLUS ""
bind MOUSE1 "+attack"
bind MOUSE2 "+reload"
bind MWHEELDOWN ""
bind MWHEELUP ""

//SCRIPTS//

//Kill
bind MOUSE3 "kill; kill; forcetapout"

//Team
bind , "echo ^0[^dTeam ^7 - ^1Axis^0]; team red"
bind . "echo ^0[^dTeam ^7 - ^dAllies^0]; team blue"
bind / "echo ^0[^dTeam ^7 - Spectator^0];team spectator"

//Clock Script
set clockon "set b_drawclock 1; set clock vstr clockoff"
set clockoff "set b_drawclock 0; set clock vstr clockon"
set clock "vstr clockon"
bind F9 "vstr clock"

//Classes and Roles
//Soldier
set s1 "class s 1; echo ^0[^7Spawning ^dSoldier ^1- ^7SMG^0]; set s vstr s2; unbind MWHEELUP; unbind MWHEELDOWN"
set s2 "class s 2; echo ^0[^7Spawning ^dSoldier ^1- ^7MG^0]; set s vstr s3; unbind MWHEELUP; unbind MWHEELDOWN"
set s3 "class s 3; echo ^0[^7Spawning ^dSoldier ^1- ^7FlameThrower^0]; set s vstr s4; unbind MWHEELUP; unbind MWHEELDOWN"
set s4 "class s 4; echo ^0[^7Spawning ^dSoldier ^1- ^7Panzafaust^0]; set s vstr s5; unbind MWHEELUP; unbind MWHEELDOWN"
set s5 "class s 5; echo ^0[^7Spawning ^dSoldier ^1- ^7Mortar^0]; set s vstr s1; unbind MWHEELUP; unbind MWHEELDOWN"
set s "vstr s1"
bind F1 "vstr s"
//Medic
bind F2 "class m 1; echo ^0[^7Spawning ^dMedic ^1- ^7SMG^0]; unbind MWHEELUP; bind MWHEELUP weaponbank 5; unbind MWHEELDOWN; bind MWHEELDOWN weaponbank 6"
//Engineer
set e1 "class e 1; echo ^0[^7Spawning ^dEngineer ^1- ^7SMG^0]; set e vstr e2; unbind MWHEELUP; unbind MWHEELDOWN; bind MWHEELUP weaponbank 6; bind MWHEELDOWN weaponbank 5"
set e2 "class e 3; echo ^0[^7Spawning ^dEngineer ^1- ^7Rifle^0]; set e vstr e1; unbind MWHEELUP; unbind MWHEELDOWN; bind MWHEELUP weaponbank 6; bind MWHEELDOWN weaponbank 5"
set e "vstr e1"
bind F3 "vstr e"
//Field Op
bind F4 "class f 1;echo ^0[^7Spawning ^dField Op. ^1- ^7SMG^0]; unbind MWHEELUP; bind MWHEELUP weaponbank 5; unbind MWHEELDOWN; bind MWHEELDOWN weaponbank 6"
//Covert Op
set c1 "class c 1; echo ^0[^7Spawning ^dCov. Op. ^1- ^7Sten^0]; set c vstr c2; unbind MWHEELUP;unbind MWHEELDOWN"
set c2 "class c 2; echo ^0[^7Spawning ^dCov. Op. ^1- ^7FG42^0]; set c vstr c3; unbind MWHEELUP;unbind MWHEELDOWN"
set c3 "class c 3; echo ^0[^7Spawning ^dCov. Op. ^1- ^7Sniper^0]; set c vstr c1; unbind MWHEELUP; unbind MWHEELDOWN"
set c "vstr c1"
bind F5 "vstr c"

//(In)Visible Gun
bind 0 "cg_drawgun 1; weaponbank 10"
bind 1 "cg_drawgun 1; weaponbank 1"
bind 2 "cg_drawgun 0; weaponbank 2"
bind 3 "cg_drawgun 0; weaponbank 3"
bind 4 "cg_drawgun 0; weaponbank 4"
bind 5 "cg_drawgun 0; weaponbank 5"
bind 6 "cg_drawgun 0; weaponbank 6"
bind 7 "cg_drawgun 0; weaponbank 7"
bind 8 "cg_drawgun 0; weaponbank 8"
bind 9 "cg_drawgun 0; weaponbank 9"


// SFX Volume
set volume0 "set s_volume 0.0; set volumeup vstr volume1; set volumedn vstr volume0; echo ^0[^7Volume ^d0^d----------^0]"
set volume1"set s_volume 0.1; set volumeup vstr volume2; set volumedn vstr volume0; echo ^0[^7Volume ^1=^71^d---------^0]"
set volume2 "set s_volume 0.2; set volumeup vstr volume3; set volumedn vstr volume1; echo ^0[^7Volume ^1==^72^d--------^0]"
set volume3 "set s_volume 0.3; set volumeup vstr volume4; set volumedn vstr volume2; echo ^0[^7Volume ^1===^73^d-------^0]"
set volume4 "set s_volume 0.4; set volumeup vstr volume5; set volumedn vstr volume3; echo ^0[^7Volume ^1====^74^d------^0]"
set volume5 "set s_volume 0.5; set volumeup vstr volume6; set volumedn vstr volume4; echo ^0[^7Volume ^1=====^75^d-----^0]"
set volume6 "set s_volume 0.6; set volumeup vstr volume7; set volumedn vstr volume5; echo ^0[^7Volume ^1======^76^d----^0]"
set volume7 "set s_volume 0.7; set volumeup vstr volume8; set volumedn vstr volume6; echo ^0[^7Volume ^1=======^77^d---^0]"
set volume8 "set s_volume 0.8; set volumeup vstr volume9; set volumedn vstr volume7; echo ^0[^7Volume ^1========^78^d--^0]"
set volume9 "set s_volume 0.9; set volumeup vstr volume10; set volumedn vstr volume8; echo ^0[^7Volume ^1=========^79^d-^0]"
set volume10 "set s_volume 1.0; set volumeup vstr volume10; set volumedn vstr volume9; echo ^0[^7Volume ^1=========^110^0]"
set volumedn "vstr volume6"
bind KP_PLUS "vstr volumeup"
bind KP_MINUS "vstr volumedn"

//EXEC_END
vid_restart


Last edited by xGuinness on Tue Dec 18, 2012 7:15 pm; edited 5 times in total
Back to top Go down
http://www.ungluedgames.com
xGuinness

xGuinness


Posts : 6
Join date : 2012-12-18
Age : 36
Location : UK

xGuinness.cfg Empty
PostSubject: Re: xGuinness.cfg   xGuinness.cfg EmptyTue Dec 18, 2012 6:59 pm

Control and Scripts. I will only post important changes from the default config controls as well as binds I have added in myself.

-Control-

Mouse 2 - Reload. (Note: 'R' will still reload.)
Mouse up and down are disabled by default. (Please see keys in 'Class and Roles' script.)
Left Alt - Weapon alts. (Scopes/Rifle grenades)
Page Up - Vote yes.
Page Down - Vote no.

-Scripts-

//Kill
Mouse 3 - Kill yourself and force tap out instantly. (Useful to catch the next spawn wave.)

//Team
, - Spawn on Axis
. - Spawn on Allies
/ - Join Spectators.

//Clock Script
This is on by default in my config. I cannot remember where I learned this script as this is not my own creation. Kudos to the one who found the command for the in game current time. <3~
F9 - Turn current time on/off. (Shows what current time it is on your computer. This is useful to keep track of time.)

//Classes and Roles
I will explain this as best as I can. Pressing a class key multiple times will cycle the classes weapons. Example, if you press the Engineer key twice, you will spawn with the Rifle instead of the SMG. Press the Covert Ops key three times to spawn with the Sniper Rifle and so on.
F1 - Soldier
F2 - Medic
F3 - Engineer
F4 - Field ops
F5 - Covert Ops
After selecting a class, the mouse wheel up and down will be re-scripted for some classes. Example, after pressing F2 and spawning as a Medic - Scrolling your mouse up will bring out your revive needle and scrolling down will bring out medical packs. These "role" specific scroll options are still in the works and will be updated in the future.

//(In)Visible Gun
Most weapons will remain invisible to keep your screen as neat as possible. The only weapon that should remain visible is the knife. Currently switching from a knife to a "role" specific weapon via the mouse scrolling will show the next weapon coming out. This is a mild scripting mistake and will be taken care of in my next update.

//SFX Volume
This is one of my personal favorites as I believe I was one of the first people to build this script back in the day. Using this script will display an onscreen "volume bar" to display how loud your game will be. The volume is 0 (muted) through 10 (max volume). I've designed this script to be "interactive" with color changing. Muting your sound will display the bar as cyan while max volume will display the bar as red.
KP_PLUS - Increase volume.
KP_MINUS - Decrease volume.
NOTE: If you're playing on a laptop, you will most likely be out of luck with the default keypad keys. Reassigning the keys should be self explanatory.

There you have it. A basic breakdown of what to expect with this config if you so choose to use it. Feel free to nab some of these scripts from here and place it in your own config. Just please give credit where due as I scripted these by hand. (Other than the Clock Script)
Back to top Go down
http://www.ungluedgames.com
 
xGuinness.cfg
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
BrokenHeartsShootingclub :: General :: Config Corner-
Jump to: