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 Drawgun on/off scripts

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I<3Pie



Posts : 302
Join date : 2012-04-27
Age : 29
Location : Inside The Interweb

PostSubject: Drawgun on/off scripts    Tue Jul 10, 2012 9:50 pm

Here's how to select which weapon banks have drawgun or not Smile to turn it off change 1 to 0 for example
:bind 1 "cg_drawgun 0; weaponbank 1":

bind 1 "cg_drawgun 1; weaponbank 1" // Knife
bind 2 "cg_drawgun 1; weaponbank 2" // Pistol
bind 3 "cg_drawgun 1; weaponbank 3" // SMG
bind 4 "cg_drawgun 1; weaponbank 4" // Grenade
bind 5 "cg_drawgun 1; weaponbank 5" // Air-Strike / Pliers / Syringe
bind 6 "cg_drawgun 1; weaponbank 6" // Ammo / Dynamite / Health
bind 7 "cg_drawgun 1; weaponbank 7" // Landmine (Engy only)

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