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 SAMPLE.CFG A Sample Config with Descriptions for each command

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I<3Pie



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Join date : 2012-04-27
Age : 29
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PostSubject: SAMPLE.CFG A Sample Config with Descriptions for each command   Wed Jul 04, 2012 8:09 pm

Here is a sample config file, ALL YOU NEED IS EVERYTHING BEFORE THE DOUBLE / for example it shows seta cg_bobroll "0" // Sets extent of the bob roll (left/right) effect when moving.
ALL YOU NEED IN CFG FILE FROM THAT IS cg_bobroll "0"

// Bobs

seta cg_bobroll "0" // Sets extent of the bob roll (left/right) effect when moving.
seta cg_bobpitch "0" // Sets extent of the bob pitch (forwards/backwards) effect when moving.
seta cg_bobup "0" // Sets extent of the vertical "bob"effect when moving. ##CB## IN 0 0.005
seta cg_bobyaw "0" // Sets extent of the "bob" yaw (turnleft/right) effect when moving.

// Blood

seta cg_bloodDamageBlend "0" // Amount of blood flashed on screen when you takedamage.
seta cg_gibs "0" // Toggles gibbage from splatted bodies.
seta cg_showBlood "0" // Toggles showing blood spurt effect when player's are shot.
seta cg_bloodTime "0" // Duration of blood puddle effect on walls/floor etc.
seta cg_bloodFlash "0" // Amount of blood flashed on screen when you take damage.

// Crosshair

seta cg_crosshairPulse "0" // Toggles the crosshair changing size according to bullet spread.
seta cg_drawCrosshairPickups "1" // Supposed to toggle a hand icon when crosshair is over items you can pick up.
seta cg_cursorHints "4" // Toggles displaying action hint icons when near interactive objects.
seta cg_drawCrosshairNames "1" // Wether to draw the names of players when crosshair is on them.
seta cg_crosshairColor "cyan" // Sets the colour of the crosshair
seta cg_crosshairAlpha "1.0" // Sets the transparency of the crosshair
seta cg_crosshairColorAlt "black" // Sets the colour of the secondary crosshair, usually the surrounding part.
seta cg_crosshairAlphaAlt "1.0" // Sets the transparency of the secondary crosshair.
seta cg_crosshairSize "38" // Size/scale of the crosshair
seta cg_drawCrosshair "5" // Sets which crosshair to use.
seta cg_crosshairHealth "1" // Toggles crosshair changing colour to indicate your health

// Marks

seta cg_atmosphericeffects "0" // Toggles display of map effects like rain and snow
seta cg_marks "0" // Remove marks on map (caused byexplosions/bullets etc) if set to 0.
seta cg_marktime "0" // Duration of bullet marks on walls etc
seta cg_brassTime "0" // Sets the duration ejected bullet shells etc last for.
seta cg_wolfparticles "0" // Toggles display of particle effects – e.g. Explosions, some smoke effects.

// Mouse

seta m_pitch "0.01501" // Sets the mouse pitch (up/down). ##CB## OUT -0.015 0.015
seta m_yaw "0.018" // Sets the mouse yaw (left/right). ##CB## IN -0.022 0.022
seta m_filter "0" // Toggles mouse filter (mouse smoothing).
seta cl_mouseAccel "0" // Toggles mouse accelleration.
seta sensitivity "2.3" // Used for setting the mouse sensitivity.

// Graphics

seta r_allowextensions "1" // Toggle allowing video-driver opengl extensions. ##CB## EQ 1
seta r_primitives "0" // Rendering method. Leave it to 0. ##CB## IN 0 2
seta r_depthbits "24" // ##CB## IN 24 32
seta r_colorbits "0" // Colour depth, 16/32.
seta r_texturebits "0" // Number of bits for textures, stick to 32 as 16is hardly better performance.
seta r_inGameVideo "0" // Toggle use of video clips in game (limbo menu).
seta r_fastsky "1" // Toggles wether the detailed skybox is drawn or just a basic sky
seta r_drawsun "0" // Toggles drawing the image of the sun in the sky
seta r_dynamiclight "0" // Toggles use of dynamic lighting effect
seta r_picmip "3" // 0 is max quality, 3 for max performance.
seta r_mapoverbrightbits "3" // Set brightness of light on textures.
seta r_ignorehwgamma "1" // Toggles ignoring the hardware gamma settings.
seta r_mode "-1" // Set resolution.
seta r_customaspect "1"
seta r_customwidth "1024" // To set width of a custom resolution. Use it with r_mode -1.
seta r_customheight "768" // To set height of a custom resolution. Use it with r_mode -1.
seta r_subdivisions "20" // Sets number of subdivisions of curves, increasing makes curves into straights. ##CB## IN 1 20
seta r_lodbias "2" // Level of visual detail, especially at distance. -2 Most detail, 2 Least.
seta r_lodCurveError "60" // Determines how quickly polygons are pulled out with distance. ##CB## GE 60
seta r_swapInterval "0" // If 1 then vsync is on, if 0 then it's off.
seta r_flares "0" // Toggle flare effect around certain dynamic lights. ##CB## IN 0 1
seta r_roundimagesdown "1" // Set rounding down amount (lower = quality).
seta r_finish "0" // Sync every frame
seta r_dlightbacks "1" // Brighter areas are changed more by dlights than dark areas.
seta cg_shadows "0" // ##CB## IN 0 1
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" // Lets you set texture filtering
seta r_ext_compressed_textures "1" // Compress textures or not (higher FPS if set to 1)
seta r_wolffog "0" // Enables and disables fog. ##CB## forced to 0
seta r_drawfoliage "0" // Toggles drawing foliage (e.g. All the grass on Radar)
seta r_faceplanecull "1" // Wether to not render the hidden side of objects in view.
seta r_simplemipmaps "1" // Smooth transitions between textures
seta r_intensity "1" // Increases the brightness of texture colors.
seta cg_coronas "0" // Toggles the corona effect around lights
seta r_detailtextures "0" // ##CB## EQ 0

// Sound

seta s_volume "0.5" // Sets volume of the game sounds, multiplier value (0.0 to 1.0)
seta s_musicvolume "0" // Sets volume of the music, multiplier value (0.0 to 1.0)
seta s_doppler "1" // Toggle doppler effect.
seta s_khz "22" // Sets frequency of the music. Very high quality 44, high 22, low 11.
seta b_hitsounds "1" // Toggles playing a noise when your bullets hit. 0 none, 1 all hits, 2 headshots only.
seta b_shovesounds "0" // Toggles playing a noise on player's being shoved.
seta b_goatsound "0" // Wether to play the goat noise on knife kills.
seta cg_noVoiceChats "1" // Voice chats like "Hello!"
seta cg_announcer "0" // "Fight!"
seta s_mixahead "0.12" // Lower values improve FPS at the cost of somesound choppiness
seta s_mixPreStep "0.08" // Lower values improve FPS at the cost of some sound choppiness

// Hud

seta cg_fov "110" // Sets the player's Field of View.##CB## IN 9O 120
seta cg_drawgun "0" // Toggles displaying your weapon
seta b_althud "2" // Sets which ETPro alternative HUD design to use, (0, 1 or 2).
seta b_althudflags "6" // If b_altHud is 1 or 2. 1 move roundtimer, 2 hide rank, 4 move messages.
seta b_muzzleflash "0" // Toggles the weapon 'fire' being displayed.
seta b_drawranks "0" // Toggles displaying ranks on the crosshair name popup
seta b_hudyoffset "0" // Moves the HUD on the Y (vertical) axis of the screen.
seta b_numpopups "4" // Sets the number of 'popups' on the HUD, (-1 to n, where -1=default, 0=none, n=number of popups).

seta cg_drawSmallPopupIcons "1" // Show smaller popup messages (e.g. Death messages)
seta b_popuptime "0" // Delay between the event and it's popup being displayed (1000 = 1 second).
seta b_popupfadetime "0" // Time it takes for popups to fade (1000 = 1 second).
seta b_popupstaytime "3000" // Duration popups remain on screen before starting to fade away (1000 = 1 second).
seta b_fireteamalpha "0.33" // The alpha (transparency) of the Fireteam HUD display
seta b_chatAlpha "0.3" // The alpha (transparency) of the background of chat text
seta cg_drawweaponiconflash "0" // Flashes the weapon's icon on certain events
seta b_drawPromotions "0" // Wether to give popup notification when you get a rank promotion
seta b_watermarkAlpha "0" // The alpha (transparency) of the watermark HUD display, if the server has one.
seta b_drawRewards "0" // Wether to display a text & audio notification when you get a skills increase
seta cg_complaintPopUp "0" // Toggles wether to show the popup about filing complaints after a TK
seta b_drawspectatoralpha "0" // Sets alpha transparency of "Spectator" HUD text.
seta b_votetextscale "0.6" // Size/scale of the vote text
seta b_descriptiveTextscale "0.6" // Size/scale of the texts like "Press L to open Limbo Menu"
seta cg_lagometer "0" // Lagometer

// Net

seta cl_timenudge "0" // Supposed to be for adjusting prediction foryour ping. ##CB## EQ 0
seta cl_maxpackets "100" // Cap for data packet transmissions (upstream).Leave at same value as com_maxfps.
seta cl_packetdup "1" // Duplicates your packets "n" amount of times
seta snaps "20" // "Snapshots" for server to send you.##CB## EQ 20
seta rate "25000" // Cap on the connection bandwidth to use, 1000=~1KB/s. ##CB## EQ 25000

// FPS

seta com_maxfps "71" // Sets cap on the frames per second. 125, 76 and 43 common 'tweak' values. 71 = less recoil. ##CB## IN 40 125

seta com_hunkMegs "128" // Amount of memory (MB) assign to the hunk.
seta com_zoneMegs "24" // Amount of RAM to allocate to... Zone? Map & texture loading?
seta com_soundMegs "48" // Sets the amount of memory (MB) to allocate for loaded sound files.

// Misc

seta cg_predictitems "0" // Your computer decides whether you have picked something up or not.
seta b_backupcvars "0" // Wether to save a file of the original value of cvars changed via sv_cvar restrictions.
seta cl_allowdownload "1" // Toggles downloading missing files from the server.
seta cg_noAmmoAutoSwitch "0" // Toggles wether to change weapon when it is out of ammo.
seta cg_autoreload "0" // Toggles automatically reloading weapon when clip becomes empty.
seta cg_autoactivate "1" // Toggles automatically picking up items (paks, weapons etc).
seta cl_doubletapdelay "0" // Sets the delay between keypresses required to be a double-tap
seta cl_punkbuster "1" // Toggles Punkbuster anticheat for client
seta cl_autoupdate "1" // 1 = Automatic PB update checks on launch.
seta cg_weaponCycleDelay "0"// Delay between accepting a new weapon has been selected, due to mousewheel errors
seta scr_conspeed "9999" // Speed to display the console.
seta b_logbanners "0" // Toggles server banners also appearing in your console
seta b_fireteamLatchedClass "1" // Toggle showing latched playerclass instead of rank (fireteam hud display)
seta cg_centertime "2" // How much time in seconds stay the words "you killed ***"
seta b_mapzoom "5" // Compass zoom.
seta cg_autoAction "0" // 3 for Demo + SS
seta ui_netSource "1" // Internet source for the ingame browser

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SAMPLE.CFG A Sample Config with Descriptions for each command
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